Genshin Damage Calculator

The “Genshin Impact damage calculator” is a tool or software that helps players calculate and estimate the damage output of characters and their abilities in the popular video game Genshin Impact. It takes into account various factors such as character level, weapon level, artifacts, talent levels, elemental reactions, and other relevant buffs and bonuses.

These calculators often provide a user-friendly interface where players can input their character’s information, including their stats, equipment, and talent levels. Based on these inputs, the calculator computes and displays the expected damage numbers for different abilities, elemental reactions, and weapon combos.

The damage calculator can be a valuable resource for players looking to optimize their character builds, compare different equipment options, and theorycraft their gameplay strategies. It allows players to experiment with various combinations and make informed decisions about enhancing their characters’ potential damage output.

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It’s worth noting that there are several Genshin Impact damage calculators available online, each with its own features and accuracy. Some calculators may focus on specific aspects of damage calculation, such as elemental reactions or critical damage, while others provide a comprehensive analysis. It’s recommended to search for and use a reliable and up-to-date calculator that suits your specific needs and preferences.

How to Use

Base ATK The combined value of the character’s ATK stat and the weapon’s ATK stat, represented by the white ATK number in the character details page.
Flat ATK The total value of the Plume of Death (feather artifact) and all flat ATK secondary stats found on artifacts.
%ATK The cumulative value of all sources providing a percentage increase to ATK. This includes artifacts with %ATK as a main or secondary stat, weapons with %ATK as a secondary stat, and certain set bonuses.
Crit Rate The critical hit rate of the character, as indicated in the character details page.
Crit DMG The critical hit damage multiplier listed in the character details page.
Physical DMG Bonus The additional damage percentage specifically applied to physical damage, as displayed in the character details page.
Elemental DMG Bonus The extra damage percentage specifically applicable to the relevant Element, as shown in the character details page.
Physical DMG RES Reduction Effects that diminish the physical resistance of the enemy, such as the Superconduct reaction.
Elemental DMG RES Reduction Effects that decrease the elemental resistance of the enemy, such as the Viridescent Venerer’s 4-piece set bonus.
Elemental Reaction The percentage representing the contribution of the relevant reaction within the Elemental Mastery section of the character details page.
Note about Elemental Reaction DMG These figures pertain solely to the Melt and Vaporize reactions. Moreover, the damage multiplier varies depending on the element that triggers the reaction.

To calculate your overall damage output, follow these steps
  1. Determine your character’s base attack value. This can be found in the character menu or on the weapon itself.

  2. Calculate your character’s total attack value by adding any attack bonuses from artifacts, set bonuses, or other sources.
  3. Determine the damage bonus from your character’s level. This bonus can be found in the character’s attributes.
  4. Calculate the damage bonus from any elemental or physical damage bonuses. Add these bonuses to your total attack value.
  5. Determine your character’s critical rate and critical damage multiplier. The critical rate is the chance to land a critical hit, while the critical damage multiplier is the extra damage dealt on a critical hit. You can find these values in the character menu.
  6. Calculate the average damage by factoring in the critical rate and critical damage multiplier. Multiply your damage without critical hits by (1 – critical rate) and add the damage with critical hits multiplied by (critical rate * critical damage multiplier).
  7. Adjust the average damage based on any damage multipliers specific to the ability you’re calculating for.
  8. If your character triggers elemental reactions, consider the elemental mastery stat. The exact formulas for elemental reactions are more complex and depend on the specific reaction and character levels involved.

Please note that Genshin Impact has a wide variety of character abilities, weapons, and artifacts that may affect damage calculations differently. This guide provides a general framework, but for more accurate and detailed calculations, you may need to refer to character-specific guides or damage calculators developed by the Genshin Impact community.

General Damage Formula

When calculating the damage dealt by Talents, Constellations, Weapon passives, and enemy attacks in Genshin Impact, the following components are taken into account:

1. ATK, DEF, Max HP, or Elemental Mastery, depending on the specific ability being used.

2. Ability scaling, which determines how the ability’s damage increases based on your character’s stats.

3. Base DMG Multiplier, which is a factor that influences the base damage output of the ability.

4. Additive Base DMG Bonus, which is an additional bonus applied to the base damage of the ability.

5. DMG Bonus, which is a bonus that enhances the damage output, often obtained from character passives, artifacts, or set bonuses.

6. DEF of the target, which can reduce the damage taken from certain abilities or attacks.

7. RES of the target, which can affect the effectiveness of elemental damage inflicted on them.

8. DMG Reduction of the target, which is a reduction in damage taken from specific sources or damage types.

9. Amplifying Reactions, which refers to the damage increase caused by triggering elemental reactions between different elements.

10. CRIT Hit, which takes into account critical hits that deal increased damage compared to regular hits.

These components collectively contribute to the overall damage calculation for various abilities and attacks in Genshin Impact.

DMG is calculated as:

{\displaystyle {\begin{aligned}{\text{DMG}}={}&{\big (}\Sigma ({\text{Base DMG}}\times {\text{Base DMG Multiplier}})+{\text{Additive Base DMG Bonus}}{\big )}\\&\times {\text{DMG Bonus Multiplier}}\\&\times {\text{DEF Multiplier}}_{\text{Target}}\times {\text{RES Multiplier}}_{\text{Target}}\\&\times {\text{Amplifying Multiplier}}\end{aligned}}}

If the damage scores a Critical Hit, then the CRIT DMG multiplier will be applied.

{\displaystyle {\text{DMG}}_{\text{CRIT Multiplier}}={\text{DMG}}\times (1+\%{\text{CRIT DMG}})}

Base DMG

The Base DMG is the initial damage output obtained by multiplying the ability’s scaling with the corresponding stat, without considering any damage modifiers.

In most cases, unless stated otherwise in the skill attributes, abilities scale with ATK. However, certain abilities may scale with more than one stat.

The formula for calculating the Base DMG is as follows:

{\displaystyle {\text{Base DMG}}={\begin{cases}\%{\text{Ability}}\times {\text{ATK}}&{\text{if ability scales with ATK}}\\\%{\text{Ability}}\times {\text{DEF}}&{\text{if ability scales with DEF}}\\\%{\text{Ability}}\times {\text{Max HP}}&{\text{if ability scales with Max HP}}\\\%{\text{Ability}}\times {\text{EM}}&{\text{if ability scales with EM}}\end{cases}}}

Base DMG Multiplier

The Base DMG Multiplier directly multiplies the Base DMG and can be acquired through:

2. Talents: Some character talents provide a Base DMG Multiplier that directly affects the damage output of the ability. These talents typically have descriptions detailing their effects and scaling.

2. Constellations: Certain constellations unlocked for characters can grant a Base DMG Multiplier, which further enhances the damage of specific abilities. Each constellation has its own unique description and level of impact on the Base DMG.

Additive Base DMG Bonus

The Additive Base DMG Bonus is an additional fixed amount of bonus damage that is added to the base DMG.

This bonus can be acquired through the following sources:

1. Spread and Aggravate Elemental Reactions: Certain elemental reactions, such as spreading or aggravating reactions, can provide an Additive Base DMG Bonus, which increases the damage output of the affected abilities.

2. Talents: There are a total of 13 talents across different characters that can grant an Additive Base DMG Bonus. Each talent has its own unique effect and contributes to the overall bonus damage.

3. Constellations: Six constellations available for specific characters can provide an Additive Base DMG Bonus, further augmenting the damage of certain abilities. Each constellation has its own specific description and impact on the bonus damage.

4. Weapons: Five different weapons in the game can offer an Additive Base DMG Bonus. Equipping these weapons enhances the base damage output of the character’s abilities, contributing to the overall bonus damage.

5. Artifact Set: One artifact set provides an Additive Base DMG Bonus. Equipping multiple artifacts from this set offers additional bonus damage to the character’s abilities, enhancing the overall damage output.

These various sources of the Additive Base DMG Bonus directly add a fixed amount of bonus damage to the base DMG, resulting in an increased overall damage output.

DMG Bonus

The term “DMG Bonus” encompasses all percentage-based bonuses that enhance damage output. This includes Elemental and Physical DMG Bonuses listed in the stats screen, as well as other specific percentage-based bonuses that can affect different types of attacks such as Normal/Charged/Plunging Attacks, Elemental Skills, Elemental Bursts, and overall damage output.

DMG Reduction of the target refers to the effect of reducing the damage bonus. When the target has DMG Reduction, it effectively decreases the impact of the DMG Bonus, resulting in a lower overall damage output.

In summary, DMG Bonus encompasses various percentage-based bonuses that amplify damage, while DMG Reduction of the target diminishes the effectiveness of these bonuses on the actual damage dealt.

{\displaystyle {\text{DMG Bonus Multiplier}}=(1+{\text{DMG Bonus}}-{\text{DMG Reduction}}_{\text{Target}})}


Defense, often abbreviated as DEF, mitigates incoming damage through the following formula:

{\displaystyle {\text{DEF DMG Reduction}}={\frac {\text{DEF}}{{\text{DEF}}+5\times {\text{Level}}_{\text{Attacker}}+500}}}

The incoming damage will then be multiplied by:

{\displaystyle {\text{DEF Multiplier}}=1-{\text{DEF DMG Reduction}}}

Alternatively, for enemies only:

  • Enemy Defense is given as:

{\displaystyle {\text{DEF}}_{\text{Enemy}}=5\times {\text{Level}}_{\text{Enemy}}+500}

  • Enemy Defense multiplier can be calculated as:

{\displaystyle {\text{DEF Multiplier}}={\frac {{\text{Level}}_{\text{Character}}+100}{k\;({\text{Level}}_{\text{Enemy}}+100)+({\text{Level}}_{\text{Character}}+100)}}}


{\displaystyle k=\left[1-\%{\text{ DEF Reduction}}\right]\left[1-\%{\text{ DEF Ignored}}\right]}


Targets possess varying resistances to Elemental and Physical damage, referred to as RES (Resistance). These resistances can be modified to increase or decrease their effectiveness. The total RES is calculated using the following formula:

{\displaystyle \%{\text{RES}}=\%{\text{RES Base}}+\%{\text{RES Bonus}}-\%{\text{RES Debuffs}}}

The RES multiplier exhibits a non-linear relationship with the RES percentage. The RES multiplier varies based on the % RES value within the following interval, resulting in the corresponding RES Multiplier as outlined below:

Formula Interval
{\displaystyle 1-{\biggl (}{\frac {\mathsf {RES}}{2}}{\biggr )}} RES < 0
{\displaystyle 1-{\mathsf {RES}}} 0 ≤ RES < 0.75
{\displaystyle {\frac {1}{4\times {\mathsf {RES}}+1}}} RES ≥ 0.75

For example, an enemy with 10% RES (i.e., 0.1) will have a 1−0.1=0.9 RES multiplier.

For a table of enemy RES, see Resistance#Enemy RES.





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